![]() ![]() Thus, the game had to adapt at a quite fundamental level, even down to how the player interacts with the device itself. ![]() ![]() Mobile devices, by their very nature, are handled and controlled very differently from PCs or consoles. It was never going to be a simple case of porting the code across to run on Metal and hoping for the best. Controls The challenge of translating the full experience into mobile starts way before the implementation phase. With a lot of technical and design challenges ahead of us, it was a daunting brief. Partnering with the team at Elverils, we sought to bring the game to iPad in its best-ever form. For those not familiar with the game DOS2 is a huge and complex 100 hour+ CRPG, so bringing it to mobile devices without compromising on anything was never going to be a straightforward task. ![]() Something to get you started: With the advent of Apple’s new line of iPads, the time felt right to bring Divinity: Original Sin 2: Definitive Edition to iOS. And if you're someone who's interested in the technical side of game development, you can now check out this in-depth article from Game Developer (recently rebranded from Gamasutra) that tells us exactly how the iOS version of Original Sin II came to be. Earlier this year, Larian Studios, together with the Elverils team, brought the Definitive Edition of their expansive RPG Divinity: Original Sin II to Apple’s new line of iPads. ![]()
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